2024 Spring
Tool: Blender, Clip Studio Paint, Photoshop
This piece is an experiment where I explore a 3D to 2D workflow that I've been tinkering with. Started by sculpting in 3D, then bring a render into Clip Studio Paint to add more details, and finally, post process editing in Photoshop. The main idea behind this artwork is to showcase a fictional creature design in its enviroment. This workflow allows me to easily place the creature in different environments and tweak the 3D model whenever I want, saving me a lot of time in the process.
"Under the twilight sun, the Cloud Piercer soars weightlessly, its form adorned by cascading flower petals."
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